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Rule the Waves | Let's Play Britain - 36 - Ajax Trials

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From: TortugaPower
Duration: 40:28

Let's Play Great Britain in Rule the Waves, an early 1900s naval management simulation, with tactical fleet combat and a strategic level with budget control and ship design. Playing on version 1.34 beta 1.
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► Summary: "Oh, YOU again?!" We enter war once more, and give our Ajax class some good performance trials.

► Best viewed as a playlist:
https://www.youtube.com/playlist?list=PLuXzIAdwiCCz1acGFmAJkOBX2mQOCXvVg

"Vestigia nulla retrorsum" (We Do Not Retreat)
SUBMIT SHIP NAME HERE:
https://goo.gl/forms/HTl7DHzfA1RcXNbv1

(And check your name here: https://goo.gl/myfuwa )

Get Rule the Waves here:
http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html

Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. You manage the naval affairs of your chosen nation while navigating between the desires and demands of your own government, the efforts of potential adversaries, and the affairs of your potential allies.

The battle resolution mechanics are based upon our successful Steam and Iron (SAI) system for combat but technichal, economic and foreign policy decisions will also be necessary as the player guides their navy's design, construction, deployment and operations during a period of great technological innovation and political tensions.

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Discord ► https://discord.gg/ZqP5nU4
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spelk
29 minutes ago
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Creating Victory Conditions in General Staff

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The General Staff Wargaming System provides users with the tools to create scenarios of their own design. These scenarios can be historical battles or they can be ‘what if’ scenarios (e.g. what if Custer had brought Gatling guns to the Little Big Horn or what if Robert E. Lee fought Wellington). To determine the victor of these scenarios or battles we need to have a predetermined set of Victory Conditions. Below is a screen shot of the Edit Scenario Victory Conditions screen:

The Victory Point editing screen in the General Staff Scenario Editor. Click to enlarge.

And below is a screen shot of the self-checking error function for setting Victory Points:

General Staff automatically checks for impossible victory conditions. Click to enlarge.

The General Staff Wargaming System is designed to give maximum flexibility to the scenario designer. It fully supports creating scenarios from 18th and 19th century armies and any map.

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spelk
29 minutes ago
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WATCH GETTYSBURG: THE TIDE TURNS GAMEPLAY LIVE

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Shenandoah & Slitherine’s turn-based strategy/wargame Gettysburg: The Tide Turns has been out for a couple of weeks now. We recently published our review, and were very impressed with how it took an iconic and incredibly known piece of American military history and managed to inject an element of uncertainty.

The article’s author, Ian, is going to be streaming some Gettysburg later today, and we thought we’d officially team up with him and embed the stream here for you to watch. This will be the first in what we hope will be a series of experiments with multi-media content, so let is know what you think. Enjoy!

The stream is due to start 1pm EST.

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spelk
5 hours ago
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Review: Rome: Total War - Alexander

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When Feral Interactive announced they were bringing Rome: Total War to iPads, it raised a big question. Could they faithfully recreate the gameplay experience of Rome: Total War -- an action-packed tactical RTS wrapped within a turn-based world-conquering strategy game -- while simultaneously updating the graphics and performance for today's technology? The answer was a resounding "yes" and in 2016 Rome: Total War garnered a well-deserved four-star review and strategy game-of-the-year nod from Pocket Tactics. Feral had no intention of stopping there and in late March 2017 followed up its initial success with Rome: Total War - Barbarian Invasion. This standalone expansion brought the same great gaming experience we saw in the original and gave us new scenarios and tribes with which to play.

Unsurprisingly, it too earned four stars in our review.

Today, a mere four months later, the third title in the Rome: Total War iPad series hit the App Store. Alexander follows a twenty-year old Alexander the (soon-to-be) Great as, after the death of his father King Phillip II, he takes the reigns of Macedonia. Alexander inherits a kingdom in danger—Phillip had conquered and united the waring and always chaotic city-states of Greece, but a great deal of unrest remained. To the north are dangerous and unfriendly foes who'd like nothing better than to take a big bite out of Macedonia. The true foe, the Persian Empire, also lies in wait to the east. King Phillip II had long planned to strike at the Persians but perished before he could put his plan into action. Alexander inherits this quest, along with his father's kingdom, though the way forward is fraught with peril—the Persian fleet is sizable and nothing the Macedonians can muster can stand before it. The empire itself is vast and intimidating in both military and economic might. 

Into Persia

That's the way of the world as you begin the Alexander campaign. You must conquer and secure ten key cities within one-hundred turns to win the game. You'll need to quell potential trouble at home, pacify your northern neighbors, neutralize the Persian fleet by taking coastal cities, and march deep into Persia to strike at its very heart. The scenario pushes you into conflict early by starting off with an outnumbered army in Persian territory and a state of war with not only Persia but llyria and Thrace as well. It's a big challenge and fitting for a Rome: Total War expansion. Much like Barbarian Invasion before it, Alexander is essentially an expert mode for the base game and certainly plays like it. You don't have much of a grace period to set your plan into action and small mistakes are easily compounded, especially when playing at the higher difficulty levels.

Rome: Total War - Alexander is all about managing your military might, conquering new cities, and quickly taking the fight into Persia. The turn limit puts a clock on the game and pushes you to march ever eastward. As such, there's less of a focus on city management and economic and cultural progress than in Rome: Total War. In fact, it is often the best move to exterminate the populace of cities you take rather than attempt to tame them for long-term gain. Budgetary considerations make it challenging to both maintain enough soldiers to properly garrison new and unruly subjects and continue the offensive on Persia. This alone makes the game feel considerably different than either of the prior two games.

Alexander Battle

The gameplay and graphics match what we've come to expect from the Rome: Total War franchise on iPad. The world maps look great and it is fun to see the narrowed-in focus on ancient Greece and Persia. When it comes time to do battle you can micromanage the heck out of your battles, or auto-resolve them, to your heart's content. The controls in both campaign and battle mode remain intuitive, for the most part, though swiping the course for an army or unit can still be a bit cumbersome and frustrating at times.

The campaign is not the only option to play, and Alexander comes with some historical battles to take part in. There are six battles in total and each is introduced by an interesting documentary-style narration to set the scene. Add to this custom battles where you can set all manner of conditions and a Battle Tournament mode where you take part in a series of three battles where you must both protect your general and rout the foe from the field.

Historical Battle

Alexander is yet another excellent offering and worthy addition to the franchise. Fans of the base game and Barbarian Invasion expansion will find a new and compelling scenario to explore, though it is worth noting once more that, thanks to the turn limit, the campaign is focused on Alexander's military expedition more than the economic and cultural stabilization of his growing kingdom. It's also worth noting that there's been no improvements or chances made to the original source code - warts and all, this is a straight up port of the original PC experience. If you haven't tried Rome: Total War, I'd suggest starting there and working your way up to the expansions if you want more content.

Rome: Total War - Alexander, like the previous two releases, are only available on iPad.

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spelk
7 hours ago
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Command LIVE: Pole Positions is released!

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The militarization of the Arctic is in today's lead stories, as the region is playing an important but underrated role in the fragile post Cold-War balance between Washington and Moscow. The access to areas previously hard to reach has convinced most coastal states to increase their claims in the region.

The United States, in particular, are worried by news of the great progress made by the Russians in the deployment of the SHELF’ underwater Sound Surveillance System (SOSUS), and experts say that we might expect a reaction to this threat.

Can this reaction trigger an open conflict?

Pole Positions, the sixth instalment in the Command LIVE series, has been released! This new episode explores a scenario in which the United States have to conduct a dangerous operation against Russian infrastructure without being detected!

Grab the game now!

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spelk
7 hours ago
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2017 MP Championship: Panzer Corps - Artillery, Artillery, Everywhere! (R2:P2)

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From: thehistoricalgamer
Duration: 20:23

The 2017 Panzer Corps Multiplayer Championship is underway! In the second round of the tournament I faced off against AgentJ23. So far AgentJ23 has frustrated my efforts to get off to a fast start by setting up line after line of artillery batteries to slow my advance.

Anvil of War: http://amzn.to/2eKlTV3 (Affiliate)

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spelk
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