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Gary Grigsby's War in the East - Dies Irae - Episode 38 - Part 1/2

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From: XTRG
Duration: 39:48

We are here once again ladies and gentleman as i seek to take the channel back to a more strategic focus.

you can find the mods here: http://www.matrixgames.com/forums/tm.asp?m=4086504

I use the rainy day in Russia map mod.

Sound mod:http://www.matrixgames.com/forums/tm.asp?m=4086988

Unit Images Mod:http://www.matrixgames.com/forums/tm.asp?m=4143659

You can pick up Gary Grigsby's War in the East here:http://www.matrixgames.com/products/372/details/Gary.Grigsby's.War.in.the.East:.The.German-Soviet.War.1941-1945

Be sure to follow me on Twitter for the latest updates or join the Steam group! :).

★ Donation's https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=SGP2DWV2Q2PFC

https://twitter.com/XThatRandom

★STEAM http://steamcommunity.com/groups/XTRG-Com

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spelk
2 hours ago
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Gary Grigsby's War in the East - Dies Irae - Episode 38 - Part 2/2

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From: XTRG
Duration: 54:39

We are here once again ladies and gentleman as i seek to take the channel back to a more strategic focus.

you can find the mods here: http://www.matrixgames.com/forums/tm.asp?m=4086504

I use the rainy day in Russia map mod.

Sound mod:http://www.matrixgames.com/forums/tm.asp?m=4086988

Unit Images Mod:http://www.matrixgames.com/forums/tm.asp?m=4143659

You can pick up Gary Grigsby's War in the East here:http://www.matrixgames.com/products/372/details/Gary.Grigsby's.War.in.the.East:.The.German-Soviet.War.1941-1945

Be sure to follow me on Twitter for the latest updates or join the Steam group! :).

★ Donation's https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=SGP2DWV2Q2PFC

https://twitter.com/XThatRandom

★STEAM http://steamcommunity.com/groups/XTRG-Com

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spelk
2 hours ago
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Wargame Design Studio Panzer Battles demo

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 Ladies and gentlemen, start your engines. We have here in our hot little hands the wave of the future (try not to say it like Howard Hughes, its a bit creepy). Wargame design Studio, with the backing of John Tiller Games, presents their new demo and shows what directions their 'Panzer Battles' games will be heading. Following on the heels of their 'Panzer Battles Normandy', and 'Panzer Battles Kursk the Southern Flank', they plan to branch out and take the game engine world wide. One of the areas of WWII that is highly under-gamed in the computer world is the land war in the Pacific. Specifically, we have a scenario about the American defense of the Tenaru river from the Japanese on Guadalcanal. Rather than rewrite it I will quote from their website:

"The Panzer Battles Demo will be a free product to introduce the game system to players both new and old.
The initial release of the demo will include battles from both the Eastern and Western Front, as well as the Mediterranean and Pacific theatres.
It is hoped that the there will be four to eight unique scenarios with the initial release of the Demo.
We already have additional actions under construction that are planned to be released as Downloadable Content (DLC) when ready.
Our aim is to turn this into a complete, free title with a range of interesting situations. We will be testing new theatres, nations and game systems before considering them for a full release title.
Here is an example of the French from 1940 who will join the Panzer Battles fray for the first time"




 Here are some American and Japanese  troops.





 Along with the Pacific land war, wargamers are always griping about the lack of games about the Med theater. Of course we as a subset of the population are often seen to be griping or grumbling about something, hence our nickname grognards. With the release of the demo and their future plans for it, we will now have two less things to complain about. There are eighteen scenarios in the demo, including two 'getting started' ones.


The Battle of Hannut zoomed all the way out


This one is zoomed in all the way


 Yes, this is a hex wargame with counters, and yes it is 2017. The internal combustion engine was around before Henry Ford, and last I looked it was still in use. Not because it is the only game in town, but because it works. If you put lipstick on a pig, all you have is a very pretty pig (cue the Deliverance music). 'Panzer Battles' has a great pedigree coming from John Tiller's many games. The scale fits snugly between the 'Campaign series', and the many 'Squad battles' games. Hopefully the wargaming community will back the demo, and we will get flooded with games about obscure areas of WWII combat. There are plenty that computer games have not touched, or not in a long time.


Japanese attacking the Americans at another zoom level

 The four battles is the demo are as follows:

 The getting Started Scenario is Prokhorovka in Russia 1943

 Hannut in Belgium 1940

 Mersa El Brega in Libya 1941

 Tenaru on Guadalcanal 1942

 Bogodukov in the Ukraine 1943


 
 Robert

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spelk
2 hours ago
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Rule the Waves | Let's Play Japan - 22 - British War Redux

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From: TortugaPower
Duration: 45:04

Let's Play Japan in Rule the Waves, an early 1900s naval management simulation, with tactical fleet combat and a strategic level with budget control and ship design. Playing on version 1.34 beta 1.
...
► Summary: The Empire of the Rising Sun sets its target sights on the British once more.

► Best viewed as a playlist:
https://www.youtube.com/playlist?list=PLuXzIAdwiCCzc9UCfKTGdQi1kloUGgq0w

Get Rule the Waves here:
http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html

Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. You manage the naval affairs of your chosen nation while navigating between the desires and demands of your own government, the efforts of potential adversaries, and the affairs of your potential allies.

The battle resolution mechanics are based upon our successful Steam and Iron (SAI) system for combat but technichal, economic and foreign policy decisions will also be necessary as the player guides their navy's design, construction, deployment and operations during a period of great technological innovation and political tensions.
.

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spelk
12 hours ago
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Gary Grigsby's War in the East - Dies Irae - Episode 37 - Operation Taifun +5

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From: XTRG
Duration: 2:45:56

We are here once again ladies and gentleman as i seek to take the channel back to a more strategic focus.

you can find the mods here: http://www.matrixgames.com/forums/tm.asp?m=4086504

I use the rainy day in Russia map mod.

Sound mod:http://www.matrixgames.com/forums/tm.asp?m=4086988

Unit Images Mod:http://www.matrixgames.com/forums/tm.asp?m=4143659

You can pick up Gary Grigsby's War in the East here:http://www.matrixgames.com/products/372/details/Gary.Grigsby's.War.in.the.East:.The.German-Soviet.War.1941-1945

Be sure to follow me on Twitter for the latest updates or join the Steam group! :).

★ Donation's https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=SGP2DWV2Q2PFC

https://twitter.com/XThatRandom

★STEAM http://steamcommunity.com/groups/XTRG-Com

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spelk
17 hours ago
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Afghanistan '11 - Not Your Grandpa's War Game

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Afghanistan, graveyard of empires. Can you win a war without frontlines?



Every Single Soldier, the makers of the highly acclaimed Vietnam '65, are beta testing their next installment in counterinsurgency war games. Everything shown here is from a beta version, so you know ... Things are not final.



And off course the subject is the war in Afghanistan. Turn and hex based, with non-specified dimensions for both of them, Afghanistan '11 (A11) excels in the abstractions department. It's not only that A11 makes you worry less about game rules and mechanics and focus on dealing with the uneasy task to win a counterinsurgency operation.

A special operations team dropped on a ridge overlooking one of our FOBs.

The scale is grand-tactical/operational and there are scenarios ranging from simple tasks like keeping a FOB on the ground, to whole campaigns covering massive amounts of real estate. The US forces feature infantry units (Coy size), MRAPs, counter-IED vehicles, special operation forces, transports, UAVs, ground attack aircraft, attack helicopters, construction units and supply trucks.

From the same scenario as shown in the previous figure, a UAV is tasked with keeping an eye on an Afghani village. Note the US FOB and the before mentioned special operations team on top of the ridge.

Supply is one of the most magnificent things I ever seen in a wargame. There is nothing too complicated to logistics in  A11: fuel, rations, ammo, etc. It is the way is intertwined and built into the game. I never played a wargame that punishes me so bad for my lousy logistics.


After too many IEDs on the main road towards the FOB, multiple patrols are launched in the fertile areas surrounding the village of Jackal.

A view of the theater of operations. The US HQs are located in the bottom right (star icon).

The enemy is incredibly deceptive and hard to find. I sent this US special forces team in that direction after one of my convoys hit an IED. The insurgents were moving towards the mountains.

I will go over several features in A11 in the next weeks. On the meantime, please keep yourself informed about this wargame because I'm sure you will like it.

Cheers,





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spelk
1 day ago
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